Jump Masters! Character Quick Reference

Ability overviews and clarifications

BURNNY

Fire Step! 

When stepping, Burnny can spend 1 energy to take up to 3 steps, ignoring opposing heroes when stepping and dealing 1 damage to each hero Burnny steps through.

  • Burnny cannot end their turn on an occupied node.
  • Burnny cannot step through friendly heroes.
  • Fire Step only deals damage to opposing heroes on the one or two nodes that Burnny stepped through.
Title

FREEDA

Aura! 

When energizing, the hero Freeda jumps over also gains 1 energy.

  • Only one friendly hero can gain energy from Aura during a jump sequence.
Title

HOPPER

Frog Bow!

After stepping, deal 1 damage to any hero within 2 nodes of Hopper.

  • The hero must be in a straight line from Hopper.
Title

KATULA

Blood Boon! - After stepping, Katula steals 1 energy from an adjacent opposing hero.

  • Katula can defeat an opposing hero by stealing their last energy.
  • Blood Boon cannot be used if Katula is at maximum energy.
Title

PARENA

Windstorm!

When attacking, first increase Parena’s current energy by 1.

  • Adjust Parena's hero die before attacking.
  • Parena can only gain 1 energy from Windstorm during a jump sequence.
Title

PINKBEARY

Off the Top Rope!

When attacking, Pinkbeary can jump over 1 or 2 spaces.

  • If jumping over a single hero, the hero can be in either the first or second node jumped over.
  • Off the Top Rope's damage is a normal attack and so. cannot be blocked by Stalwart.
  • Pinkbeary can jump over two heroes with Off the Top Rope: energizing then attacking, attacking then energizing, or attacking twice.
Title

ROARA

Ensnare!

After jumping, step an opposing hero within 2 nodes of Roara in
a straight line towards Roara.

  • Roara can only resolve Ensnare after a jump.
  • The opposing hero must be in a straight line from Roara before stepping.
  • Roara can continue a jump sequence after using Ensnare.
Title

TORTURN

Stalwart!

Torturn loses 1 fewer energy from special abilities.

  • Torturn prevents 1 energy loss from any type of special ability, but not from a normal attack.
  • Stalwart prevents Blood Boon's full effect from being resolved and so prevents the use of Blood Boon.
Title

UNNI

Missile Go!

Instead of a hero action, Unni can spend 1 energy to choose an opposing hero within 4 nodes and reduce that hero’s current energy by 1. Ignore terrain and straight line restrictions.

  • Missile Go replaces all other hero actions during a turn.
Title

WUFFRYDER

Swipe Out!

When attacking, Wuffryder can steal 1 energy instead of resolving the attack normally, unless the opposing hero only has 1 current energy.

  • Swipe Out repalces attacking during a jump.
  • Swipe Out can be resolved as one jump in a jump sequence.
  • Wuffryder cannot defeat an opposing hero by stealing their last energy.