Jump Masters! Character Quick Reference

Ability overviews and clarifications

BURNNY

Fire Step!

  • Burnny cannot end their turn on an occupied node.
  • Burnny cannot step through friendly heroes.
  • Fire Step only deals damage to opposing heroes on the one or two nodes that Burnny stepped through.
Title

FREEDA

Aura!

  • Only one friendly hero can gain energy from Aura during a jump sequence.
Title

HOPPER

Frog Bow!

  • The hero must be in a straight line from Hopper.
Title

KATULA

Blood Boon!

  • Katula can defeat an opposing hero by stealing their last energy.
  • Blood Boon cannot be used if Katula is at maximum energy.
Title

PARENA

Windstorm!

  • Adjust Parena's hero die before attacking.
  • Parena can only gain 1 energy from Windstorm during a jump sequence.
Title

PINKBEARY

Off the Top Rope!

  • If jumping over a single hero, the hero can be in either the first or second node jumped over.
  • Off the Top Rope's damage is a normal attack and so. cannot be blocked by Stalwart.
  • Pinkbeary can jump over two heroes with Off the Top Rope: energizing then attacking, attacking then energizing, or attacking twice.
Title

ROARA

Ensnare!

  • Roara can only resolve Ensnare after a jump.
  • The opposing hero must be in a straight line from Roara before stepping.
  • Roara can continue a jump sequence after using Ensnare.
Title

TORTURN

Stalwart!

  • Torturn prevents 1 energy loss from any type of special ability, but not from a normal attack.
  • Stalwart prevents Blood Boon's full effect from being resolved and so prevents the use of Blood Boon.
Title

UNNI

Missile Go!

  • Missile Go replaces all other hero actions during a turn.
Title

WUFFRYDER

Swipe Out!

  • Swipe Out repalces attacking during a jump.
  • Swipe Out can be resolved as one jump in a jump sequence.
  • Wuffryder cannot defeat an opposing hero by stealing their last energy.