Once you've opened up the Pandora's Box of possibilities in Hoplomachus, you'll be hard-pressed to find a stopping point. The revitalized Remastered and the vibrant Victorum offer so many tactical explorations for tabletop strategy fans. Pandora's Ruin, Wake, and Might are an expansion series designed to extract the full potential of this gladiatorial combat series.
Ruin introduces new modular enhancements to the Victorum experience with the always-present Dark Days in your campaign, the arena adjustments of Strange Sands, the challenging primuses of The Rivals, and the accelerated campaign of Mercury's Boots.
Wake heralds the arrival of the mysterious Vesuvian faction, hearkens back to the horrors of the heavenly Fa Mel prison, and heaves ships to and fro in the Naumachia naval battles. With two new arenas and two fresh gameplay modes, there is a lot to love here.
Pandora’s Might connects the worlds of Hoplomachus by bestowing great prowess upon the heroes of Remastered. These warriors can now cross between realms and function as both imposing primuses and mighty heroes. The legendary Pandora joins the fight as well, but scions ride in her wake like a tide of destruction.