Strategy Spotlight: Scalable Difficulty
One of the things we’ve been fascinated to watch since the debut of Too Many Bones in 2017 is the evolving discussion of the game’s difficulty. When TMB first arrived on people’s doorsteps, we saw a lot of people wracking their brains for solutions or declaring certain tyrants or baddies “too hard” or “unbeatable.”
As time went on, however, players started to grasp various strategies and techniques, and some experienced players even began saying that the game had grown easy. In reality, however, this diversity of thought is an illustration of something we try to build into every TMB product we make: scalable difficulty.
Every time we create a new Gearloc or tyrant, we try to make it completely unique. That means that each will have different strengths, weaknesses and challenges. Some Gearlocs work better solo; others work better in groups. Some Gearlocs rely more on stat boosts, while others need a broad array of skill dice or even loot synchronicity. Some Gearlocs are just plain easier to use than others, but that’s the point: We want players to feel welcome when they start their adventure, and we want them to continue to feel challenged as they get better at the game.
With that in mind, and with the long-awaited arrival of the Splice & Dice content now in people’s homes, we’ve decided to bring you a simple guide to scaling TMB’s difficulty so it’s exactly as challenging as you want it to be. All of these tips are within the regular purview of the rules, although we’ve seen a few fan ideas for difficulty scaling that are intriguing, but not officially endorsed (like removing peaceful encounters to make the game harder).
How to Make Too Many Bones Harder (or Easier) (or Whatever)
- Change the difficulty level
- Change your Gearloc
- Change the party size
- Change your build
- Change your tyrants
- Change up your game